Assuming this theory is correct, the setting turned out to be much smaller than how it was first drawn up. This would be in line with the design of the aforementioned Lava Pit, which spits fireballs onto the playing field as a gameplay gimmick, burning any players who come into contact with them. In this image here, we can see streams of flames shooting out of the crater over, and possibly onto, the pitch. It’s conceivable that this design is a precursor to another lava-filled level, which made it into the final product, called ‘The Lava Pit’. In the far-off landscape, you can see what appears to be a vast, technologically-advanced city and a number of space crafts whizzing by. This ambitious arena was suspended over an active volcano by four wires and was to feature a giant stone Bowser head carved into the rock around it with lava spewing forth from its mouth. Thirdly, we were able to discover another rejected stage from a former NLG artist, which called upon a classic thematic trope of the Mario series. An alternative, darker blooper design was created too, but this was not used.Īnother cut level, set on a large airship. It is positioned noticeably more upright as well. The reason for this was attributed to a desire to make the Blooper look less as though it was being used against its will. The final model is marginally less detailed (likely due to the technical limitations of the Wii) and doesn’t feature all of the band aids and bandages seen in the concept. However, some small revisions were made to it from its first iteration. These can be seen in the Wastelands stadium towards the side of the field, acting as security guards. One of the machines that did make it into the final product was a design featuring a Toad, riding a captive Blooper monster. One concept, for instance, sees one of the Toads operating a crane-like contraption and another in a large digger. They would have been dotted around the sides of pitches, acting as security guards and performing other miscellaneous tasks. In most of the concept art, these are commonly seen operated by Toads. One of the concepts for the proposed ‘ball launcher’.Īnother visual idea that the artists at Next Level experimented with towards the start of development were mechs and other vehicles, which would have decorated the perimeter of certain stages during gameplay.
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