I really liked this mechanic, as it forces you to choose between pushing your forces hard, or slowing down to let them rest and be replenished. Sometimes though, the red sections will be lost as well, these units are "killed" and cannot be restored except by visiting a village or replenishing them between missions. These are "wounded" soldiers which can be restored by having the unit spend its entire turn resting. This starts off filled with green, but after combat sections will turn red. One neat thing is this game is how casualties work. There are also usually villages scattered around the map that can replenish your losses mid mission. Temples give your entire army a buff as lon g as you hold them, and mana pools offer a steady supply of mana points for your magic users. Ancient ruins, caves, and more can be explored by your troops in order to find treasure and items. Many areas of the map are covered in fog, and hide secrets well worth seeking out. Some have you escorting a character through hostile territory, others task you with defending against invading hordes, and of course many involved you attacking enemy positions and defeating their army. Though I have not finished it entirely, I can say that so far the missions offer a good amount of variety. The campaign is a sprawling 30+ mission affair that will take quite a while to work your way through. These can be tough choices, as you only get a very limited number of these resources (weapons, armor, and mana) and you have a need for just about every type of unit. These raw recruits then proceed up one of the two class trees as you scrape together the resources and cash needed to make the promotions. You begin with just two unit choices, young barbarian warriors that are either male or female. Units you recruit are retained from mission to mission and gain experience in battle, allowing them to level up and become more powerful over time. In addition to hero units like the protagonist, your army is yours to create and customize as you see fit. Important characters and even your own troops will speak up to offer valid points about what they think you should do or say when faced with a dilemma, and sometimes choosing what you believe is "right" will be met with sharp consequences. The writing and story are well done overall, avoiding the common pitfalls of such games by skipping on cliche, over the top characters and instead offering a set of characters who are grounded and speak in a realistic tone, given their circumstances. What would be a simple, meaningless dialogue choice in most games, can sway the morale of your entire army in Fantasy General II. Choices that benefit you in the immediate moment can sometimes have consequences down the road in a different mission. These pop up both in and out of battle, and almost always have some kind of tangible effect. One aspect I love about the game is how it gives you plenty of chances for some light role-playing via choose-your-own-adventure style choices. While the game opens with some simple missions where you fight and raid other clans, before long you are swept up in a high fantasy story of mysterious wizards, forest dwelling witches, and trolls galore. As the player, you take on the role of Falirson, son of Falir One-Eye, who is the chief of your barbarian clan. No one has been able to unite the clans for many years, and they instead squabble among themselves. This is especially true for the various barbarian clans of the west, who have been set against themselves by the powerful Empire of the east. While Fantasy General II does not break any innovative new ground overall, it does offer a very satisfying rendition of this gameplay style.įantasy General II picks up 300 years after the events of the first game, which focused on the "Shadow Wars" which ravaged the land, leaving a shattered world fought over by numerous factions. Sound familiar? I'm sure you've played something like it before. The core gameplay will be familiar to anyone who has played Panzer Corps, Order of Battle, Warhammer 40k: Armageddon, or any number of other games featuring turn-based combat on a hex grid, in which the player carries over units from mission to mission in a lengthy campaign. The original Fantasy General, as the name implies, and as you may already know, is direct re-theming of Panzer General, the game that launched a thousand spiritual sequels.
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